Increased the cost of the Chaos Sorcerer to 200 requisition 100 powerĬhaos Sorcerer build time is now 60 seconds (up from 20)Ĭost and build time of Chaos Marine Tactical Bolters reduced by 5% Increased Defiler build time to 60 seconds Increased Defiler cost to 190 requisition 400 power Removed the phantom slag deposits on Battle Marshesįixed an issue where DOW used the WA maps in Automatch games.įixed an issue where hotkeys stopped working after player pressed Alt-Tab to switch between game and other applications.įixed a rare crash when player logged in to Online game.įixed occasional crash due to memory leak where the Army Painter would crash after being open for more than 10 minutes. Increased the effectiveness of the Eldar Infantry Health Upgrades Increased the effectiveness of the Eldar Infantry Accuracy Upgrades Reduced the research times for the Eldar Infantry Health Upgrades Reduced the research times for the Eldar Infantry Accuracy Upgrades Increased the duration of the Eldar Entanglement ability to 7 seconds (up from 3) Increased the cost and build time of Melta Bomb Research Increased the damage on the Sergeant and Assault Sergeant's Power Sword and Plasma PistolĬhanged the Hotkey for Scout Infiltration research Increased the damage on the Librarian's Power Sword and Plasma Pistol Increased the damage on the Chaplain's Power Sword and Plasma Pistol Increased the damage on the Force Commander's Power Sword and Plasma Pistol Increased the damage the Space Marine Tactical Missile Launcher does against buildings Reduced the training cost of the Assault Marine from 60 to 55
List of warhammer dawn of war races upgrade#
Guard Power and Requisition upgrade bonuses are now closer to those of the other racesīody Armor upgrade has been increased in cost and build time to 100/50 45 seconds Techpriest Laspistol damage has been lowered Techpriest armor has been changed to commander armor Guardsman melee damage versus buildings has been lowered Priests have been increased in cost and build time to 100/50 30 seconds Priests can no longer detect infiltrated units Imperial General and all members of the command squad can now detect infiltrated units Weapon Specialization now requires Satellite Targeting Resolutionįixed the graphic effect for the Leman Russ Battle Cannon (units hit by the battle cannon should now show an effect) Increased the damage Assassins do to Commander Armorĭecreased the cost and build time of Satellite Targeting Resolution to 100/25 30 seconds (down from 150/150 90 seconds) Increased the HP on the Assassin to 350 (up from 100)Ĭhanged the Assassin's armor type to Commander Reduced the amount of damage the Khornate Chain Axe does to vehicles Reduced the damage that the Raptor Bolter Pistol does to builder armor and commander armor Increased the damage on the Aspiring Champion and Raptor Champion's Power Sword and Plasma Pistol Increased the damage on the Sorcerer's Plasma Pistol Increased the damage on the Chaos Lord's Plasma Pistol The Defiler auto cannon's damage has been considerably reduced Reduced the damage that Tankbustas do to building Armor Reduced the damage that Trakks do to building armor Removed the starting Slugga Squad for Orks Increased the cost of the Waaugh banner Bigga Gunz upgrades to 50/50Īdded a hotkey for the Mega-Armored Nob's Power Surge ability Increased the reinforce cost and reinforce time of Nob squads to 45/10 Tankbustaz have been increased in cost to 75/20 and have had their build/reinforce time increased to 20/15 secondsīomb Chuckaz now cost 50/50 (up from 25/25), and the train time has been increased to 25 seconds. Killa Kanz now use 4 Support Cap (up from 2)
List of warhammer dawn of war races Patch#
Warhammer 40,000: Dawn of War - Patch 1.41 Changes This is the latest all encompassing patch for Warhammer 40,000: Dawn of War upgrading the Real-Time Strategy game to v1.41 and addressing many changes all listed below.